Copyright (c) 2023 Gabriella Jessi Sitohang, Ati Sumiati, Santi Susanti
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
THE INFLUENCE OF THE PROBLEM-BASED INSTRUCTION MODEL BASED ON VIDEO MEDIA AND EDUCATIONAL GAMES ON THE SELF-EFFICACY
Corresponding Author(s) : Gabriella Jessi Sitohang
International Research of Multidisciplinary Analysis,
Vol. 1 No. 3 (2023): International Research of Multidisciplinary Analysis
Abstract
This study discusses the differences in self-efficacy of class X students at SMK N 17 Jakarta from applying the PBI learning model with the help of two different learning media. The media used in this research are learning videos applied to the experimental class and educational games (quizizz) in the control class. The study aimed to find evidence of whether there was a difference in student self-efficacy after implementing the PBI learning model with the help of two different media. Based on the data hypothesis test conducted by comparing the scores of the self-efficacy between the experimental class and control classes, it was concluded that there was a significant difference between the students' self-efficacy in both classes. The average score of self-efficacy in the experimental class is higher than the control class, so that in the future, the use of learning video media can be one of the best alternatives when implementing the PBI learning model to support student self-efficacy
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- Abidin, Z., Hudaya, A., & Anjani, D. (2020). Efektivitas Pembelajaran Jarak Jauh Pada Masa Pandemi Covid-19. Research and Development Journal of Education, 1(1), 131. https://doi.org/10.30998/rdje.v1i1.7659
- Adiga, U., & Adiga, S. (2015). REVIEW ARTICLE *PROBLEM BASED LEARNING. International Journal of Current Research, 7(06), 17181–17187.
- Amanda, D. A., & Putri, A. R. (2019). Pengembangan Game Edukasi Pada Mata Pelajaran Matematika Materi Bangun Datar Berbasis Android di SDN 1 Jepun. JOEICT (Jurnal of Education and Information Communication Technology), 3(2), 160–168.
- Argaheni, N. B. (2020). Sistematik Review: Dampak Perkuliahan Daring Saat Pandemi COVID-19 Terhadap Mahasiswa Indonesia. PLACENTUM: Jurnal Ilmiah Kesehatan Dan Aplikasinya, 8(2), 99. https://doi.org/10.20961/placentum.v8i2.43008
- Cangara, H. (2006). Pengantar Ilmu Komunikasi. Jakarta: Raja Grafindo Persada. Retrieved from https://scholar.google.co.id/citations?user=iyjII0UAAAAJ&hl=id#d=gs_md_cita-d&u=%2Fcitations%3Fview_op%3Dview_citation%26hl%3Did%26user%3DiyjII0UAAAAJ%26citation_for_view%3DiyjII0UAAAAJ%3AHE397vMXCloC%26tzom%3D-420
- Dwi, A., & Tri, A. (2015). Penerapan Model Pembelajaran Problem Based Instruction Dengan Pendekatan Predict-Observe-Explain. Jurnal Inovasi Pendidikan Kimia, 7(2), 1189–1200.
- Erawanto, U., & Santoso, E. (2016). Pengembangan Modul Pembelajaran Berbasis Masalah Untuk Membantu Meningkatkan Berfikir Kreatif Mahasiswa. JINoP (Jurnal Inovasi Pembelajaran), 2(2), 427. https://doi.org/10.22219/jinop.v2i2.2629
- Fredy, F., Prihandoko, L. A., & Anggawirya, A. M. (2020). The Effect of Learning Experience on the Information Literacy of Students in the Ri-Png Border During Covid-19 Period. International Journal of Multicultural and Multireligious Understanding, 7(10), 171. https://doi.org/10.18415/ijmmu.v7i10.2067
- Nafiah, Y. N., & Suyanto, W. (2014). Penerapan model problem-based learning untuk meningkatkan keterampilan berpikir kritis dan hasil belajar siswa. Jurnal Pendidikan Vokasi, 4(1), 125–143. https://doi.org/10.21831/jpv.v4i1.2540
- Satrianingrum, A. P., & Prasetyo, I. (2020). Persepsi Guru Dampak Pandemi Covid-19 terhadap Pelaksanaan Pembelajaran Daring di PAUD. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(1), 633. https://doi.org/10.31004/obsesi.v5i1.574
- Siahaan, M. (2020). Dampak Pandemi Covid-19 Terhadap Dunia Pendidikan. Jurnal Kajian Ilmiah, 1(1), 73–80. https://doi.org/10.31599/jki.v1i1.265
- Sudarman. (2000). Problem Based Learning : Suatu Model Pembelajaran untuk Mengembangkan dan Meningkatkan Kemampuan Memecahkan Masalah, 68–73.
- Sugiyono. (2008). Metode Penelitian Pendidikan : Pendekatan Kuantitatif, Kualitatif dan R & D. Bandung: Alfabeta.
- Suhartono, Y., & Rinabi, T. (2015). Rancangan Bangun Game Edukasi Bahasa Mandarin Untuk Anak Sekolah Dasar Berbasis Android, 53(9), 1689–1699.
- Tripodi, N. (2018). First-year osteopathic students’ use and perceptions of complementary video-based learning. International Journal of Osteopathic Medicine, 30, 35–43. https://doi.org/10.1016/j.ijosm.2018.09.004
- Utomo, A. Y., & Ratnawati, D. (2018). Pengembangan Video Tutorial Dalam Pembelajaran Sistem Pengapian Di Smk. Taman Vokasi, 6(1), 68. https://doi.org/10.30738/jtvok.v6i1.2839
- Wardoyo, T. C. T. (2015). Pengembangan Media Pembelajaran berbasis Video Animasi pada Mata Pelajaran Mekanika Teknik di SMK Negeri 1 Purworejo. Universitas Negeri Yogyakarta.
- Yin, K. Y., Bing, K. W., Hadi, F. S. A., & Bakar, M. S. A. (2020). The effect of video-based collaborative learning among economics’ undergraduates in Malaysia. International Journal of Advanced Science and Technology, 29(6), 272–281.
References
Abidin, Z., Hudaya, A., & Anjani, D. (2020). Efektivitas Pembelajaran Jarak Jauh Pada Masa Pandemi Covid-19. Research and Development Journal of Education, 1(1), 131. https://doi.org/10.30998/rdje.v1i1.7659
Adiga, U., & Adiga, S. (2015). REVIEW ARTICLE *PROBLEM BASED LEARNING. International Journal of Current Research, 7(06), 17181–17187.
Amanda, D. A., & Putri, A. R. (2019). Pengembangan Game Edukasi Pada Mata Pelajaran Matematika Materi Bangun Datar Berbasis Android di SDN 1 Jepun. JOEICT (Jurnal of Education and Information Communication Technology), 3(2), 160–168.
Argaheni, N. B. (2020). Sistematik Review: Dampak Perkuliahan Daring Saat Pandemi COVID-19 Terhadap Mahasiswa Indonesia. PLACENTUM: Jurnal Ilmiah Kesehatan Dan Aplikasinya, 8(2), 99. https://doi.org/10.20961/placentum.v8i2.43008
Cangara, H. (2006). Pengantar Ilmu Komunikasi. Jakarta: Raja Grafindo Persada. Retrieved from https://scholar.google.co.id/citations?user=iyjII0UAAAAJ&hl=id#d=gs_md_cita-d&u=%2Fcitations%3Fview_op%3Dview_citation%26hl%3Did%26user%3DiyjII0UAAAAJ%26citation_for_view%3DiyjII0UAAAAJ%3AHE397vMXCloC%26tzom%3D-420
Dwi, A., & Tri, A. (2015). Penerapan Model Pembelajaran Problem Based Instruction Dengan Pendekatan Predict-Observe-Explain. Jurnal Inovasi Pendidikan Kimia, 7(2), 1189–1200.
Erawanto, U., & Santoso, E. (2016). Pengembangan Modul Pembelajaran Berbasis Masalah Untuk Membantu Meningkatkan Berfikir Kreatif Mahasiswa. JINoP (Jurnal Inovasi Pembelajaran), 2(2), 427. https://doi.org/10.22219/jinop.v2i2.2629
Fredy, F., Prihandoko, L. A., & Anggawirya, A. M. (2020). The Effect of Learning Experience on the Information Literacy of Students in the Ri-Png Border During Covid-19 Period. International Journal of Multicultural and Multireligious Understanding, 7(10), 171. https://doi.org/10.18415/ijmmu.v7i10.2067
Nafiah, Y. N., & Suyanto, W. (2014). Penerapan model problem-based learning untuk meningkatkan keterampilan berpikir kritis dan hasil belajar siswa. Jurnal Pendidikan Vokasi, 4(1), 125–143. https://doi.org/10.21831/jpv.v4i1.2540
Satrianingrum, A. P., & Prasetyo, I. (2020). Persepsi Guru Dampak Pandemi Covid-19 terhadap Pelaksanaan Pembelajaran Daring di PAUD. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(1), 633. https://doi.org/10.31004/obsesi.v5i1.574
Siahaan, M. (2020). Dampak Pandemi Covid-19 Terhadap Dunia Pendidikan. Jurnal Kajian Ilmiah, 1(1), 73–80. https://doi.org/10.31599/jki.v1i1.265
Sudarman. (2000). Problem Based Learning : Suatu Model Pembelajaran untuk Mengembangkan dan Meningkatkan Kemampuan Memecahkan Masalah, 68–73.
Sugiyono. (2008). Metode Penelitian Pendidikan : Pendekatan Kuantitatif, Kualitatif dan R & D. Bandung: Alfabeta.
Suhartono, Y., & Rinabi, T. (2015). Rancangan Bangun Game Edukasi Bahasa Mandarin Untuk Anak Sekolah Dasar Berbasis Android, 53(9), 1689–1699.
Tripodi, N. (2018). First-year osteopathic students’ use and perceptions of complementary video-based learning. International Journal of Osteopathic Medicine, 30, 35–43. https://doi.org/10.1016/j.ijosm.2018.09.004
Utomo, A. Y., & Ratnawati, D. (2018). Pengembangan Video Tutorial Dalam Pembelajaran Sistem Pengapian Di Smk. Taman Vokasi, 6(1), 68. https://doi.org/10.30738/jtvok.v6i1.2839
Wardoyo, T. C. T. (2015). Pengembangan Media Pembelajaran berbasis Video Animasi pada Mata Pelajaran Mekanika Teknik di SMK Negeri 1 Purworejo. Universitas Negeri Yogyakarta.
Yin, K. Y., Bing, K. W., Hadi, F. S. A., & Bakar, M. S. A. (2020). The effect of video-based collaborative learning among economics’ undergraduates in Malaysia. International Journal of Advanced Science and Technology, 29(6), 272–281.